For example, if you type something like "longing for a time in the past", then the engine will return "nostalgia". It simply looks through tonnes of dictionary definitions and grabs the ones that most closely match your search query. For me, this is not what I want in a game so I do NOT rec it, but if you want to try, go right ahead.The way Reverse Dictionary works is pretty simple. But bigger isn't better, cause it was so complicated (IoH and SI) that I never got past the first season.(if even the first week) If I did, I spent more time on Fogu and in the guide trying to figure out what I was trying/needed to do than I did playing the game. It has a lot more complicated things for you too do, more charas to look after, more areas to go to, and over all, just more. Now, if you want a challenge, if you want a lot to do, if you can ether keep all your info in your head or in a notebook/ext, then SI is the game you want. It has that challenge but is still mostly a fun, relaxing game.(the harder the challenge, the more difficulty I have, the more frustrated I get, the less fun I have:/) One thing I loved about SS was while it had a challenge(getting enough sprites to marry*I played it like I did FOMT*) it was still a good relaxing game. I like to enjoy the game and the calming effect it has over the challenge. In the new ones, its all about something else, and the farm (while is a key component) is more of a side deal. In those, the aim of the game was all about the farm. I really missed the simplicity of FOMT and SS. If you want a relaxing game to keep your mind of something else(or your surroundings), GB.įor me, IoH and SI were just too complected, they had too much to do, too much to keep up with and too many difficulties too soon.
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